In 2018, Arkanoid was selected as one of the biggest classics on the Commodore 64 by the creators of the C64 graphics collection Game Art Beyond. Taito won the lawsuit and so Firebird and Lynnesoft lost the rights to complete and release the game. Atari looked like they were going to win so Firebird approached them with the game and Atari agreed. At the time Atari were suing Taito about how the game was a rip-off of Breakout. Firebird Versionįirebird Software were producing a C64 conversion of the game by Lynnsoft. Martin Galway used the same music that he composed for the ZX Spectrum version of Cobra, but slightly polished it in on the C64. The Commodore 64 port of the game features an exclusive title soundtrack, with crude digitized beat sounds that play simultaneously with the tune. The Arcade version of Arkanoid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. ![]() The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). ![]() The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.īy the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen.
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